Beachhead (Halo: Reach level)

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Beachhead
Reach E310 Firefight Beachhead03.jpg
Map overview

Game:

Halo: Reach

Location:

Caracalla Park, New Alexandria, Reach[1]

Terrain:

Human city, park

Gameplay overview

Recommended gametype(s):

Firefight

 

Beachhead is a Firefight map in Halo: Reach.[2] The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.[1]

Contents

[edit] Overview

Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable Rocket Hog in it.

[edit] Locations

The following are locations on the map that are so named on the player's HUD during gameplay:

  • Pavilion
  • Mezzanine
  • Beach Road
  • Terrace
  • Bridge
  • Breezeway
  • Stage
  • Central Coast
  • Lake
  • Access Road
  • Garage
  • Roof

[edit] Trivia

  • The design and setting of Beachhead are similar to that of Lost Platoon, a Firefight map from Halo 3: ODST. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
  • The hazards on this map are the Wraith and the Ghost.
  • Beachhead was the first Firefight map to feature the Rocket Hog.

[edit] Gallery

[edit] Sources

  1. ^ a b Youtube.com: Halo: Reach Firefight 2.0 Gameplay
  2. ^ IGN: E3 2010: Firefight in Halo: Reach – Bigger & Better